The HTML5 canvas doesn't have that problem - canvas is just a render target you 
can use 2d vector drawing commands on - it doesn't have any notion of objects.

SVG and HTML's object model has always been children's coords are relative to 
the parent so you have to think about coordinate systems when you code 
(assuming you are using transforms of any kind and are passing points between 
related objects and are actually scripting anything that relies on coords).

The problem is that (ignoring coords being integers in LC at the moment - which 
is also a problem) all current scripts that exist assume coords are relative to 
the card - and I'm not sure there's a way to bridge those two things in a 
transparent / easy way.

It is the scripting part that is the potential issue, rather than the rendering 
part.

LiveCode's message path encourages you to factor out common code into 
ancestors, and as such might receive coordinates from any descendent - and this 
would complicate scripting in any such situation if transforms were involved 
somewhere between the origin of the coordinate and where that coordinate is 
handled.

Then again, perhaps that is okay - it's a necessary tax on the scripter for 
using that feature.

Hmmmmmm.

Mark.



Sent from my iPhone

> On 14 Oct 2015, at 21:12, Richard Gaskin <ambassa...@fourthworld.com> wrote:
> 
> Mark Waddingham wrote:
>>> On 2015-10-14 09:46, Richard Gaskin wrote:
>>> Maybe those could be handled as the HTML Canvas does, in which the
>>> coordinates you use remain the same and the scale factor takes case of
>>> the translation for us when rendering.
>> 
>> The problem is the mixture of co-ordinate systems on a card, if you have
>> a scaled button in a group and an unscaled button outside of a group -
>> how do coords work in an arbitrary script potentially unrelated to
>> either?
> 
> How is that handled in HTML's Canvas?  Is the SVG Canvas any different?
> 
> I don't want to talk you out of adding the stack viewer object if that's 
> easier to do (that's the one thing I miss from Gain Momenum), but given how 
> HTML5 and SVG allow different scales for different objects I'd favor any 
> solution that reduces learning time for folks familiar with those popular 
> solutions.
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> ____________________________________________________________________
> ambassa...@fourthworld.com                http://www.FourthWorld.com
> 
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