Hmm... Even with the view object you would have an issue there. Inside the view 
they would be relative to the topleft of the view and in the coordinate system 
of the stack. If the message is passed it then becomes arguable whether the 
message hierarchy includes the stack the view is in and whether the parameters 
are altered to match the parent window (or maybe even parent view) coordinate 
system.

Can of worms...

Sent from my iPhone

> On 15 Oct 2015, at 7:38 pm, Mark Waddingham <m...@livecode.com> wrote:
> 
> This is all well and good - however the part you haven't addressed is what 
> about co-ordinates that 'come into' the engine.
> e.g. mouseMove has pX, pY as parameters - what co-ordinate system are they in?

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