"Without waiting" applies only to the "move" command. I don't have your original handler, but Colin's below doesn't use "move" so it wouldn't apply here. Normally during a move the handler pauses until the move completes. If you add "without waiting" the rest of the handler runs immediately while the move continues independently. If your original handler uses "move" then adding "without waiting" might help.

I wonder if Colin's animation would work acceptably if the "wait 1" was changed to "wait 1 millisecond" though.

On 4/22/2016 2:33 PM, RM wrote:
At this point it would be marvellous if somebody could chime in with a
fairly sensible
explanation of the role of "*without waiting*" and whether is would
*declunk* the mismatch-thing
that seems to be going on between *dragging* and *animating*.

Certainly, *Director* (at least in 1999) did not have that sort of problem.

Richmond.

On 22.04.2016 21:37, Colin Holgate wrote:
This has the advantage of smooth dragging, but the disadvantage of
less smooth animation:

local p

on mouseDown

put 1 into p

grab me

do animashun

end mouseDown

on mouseMove

do animashun

end mouseMove

on animashun

set the backGroundPattern of graphic "G1" to the id of image
("p"&p&".png")

wait 1 with messages

put p + 1 into p

if p > 15 then put 1 into p

end animashun


About Director, it can of course do this sort of animation monthly,
but also it can be used as an XTalk language.


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Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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