Which wag was that who said something about "life-long learning" ?
Thanks.
Richmond.
On 23.04.2016 18:43, Colin Holgate wrote:
I hadn’t either, but I suspected there was a way to have more mousestilldown
events, and idlerate is mentioned in the mousestilldown dictionary entry.
On Apr 23, 2016, at 11:07 AM, RM <richmondmathew...@gmail.com> wrote:
Hey, "You're way ahead of me baby!" as I have never even heard of "idleRate"
before.
Richmond.
On 23.04.2016 15:23, Colin Holgate wrote:
I only put the wait in there because I thought it was needed, but it isn’t.
Using mousetilldown is better, and the solution to the smooth animation while
dragging is to set the idlerate to a lower number.
local p
on mouseDown
set the idlerate to 50
put 1 into p
grab me
do animashun
end mouseDown
on mouseStillDown
do animashun
end mouseStillDown
on animashun
put ("p"&p)&".png" into theimage
set the backGroundPattern of graphic "G1" to the id of image theimage
put p + 1 into p
if p > 15 then put 1 into p
end animashun
On Apr 22, 2016, at 11:46 PM, J. Landman Gay <jac...@hyperactivesw.com> wrote:
"Without waiting" applies only to the "move" command. I don't have your original handler, but Colin's below doesn't use
"move" so it wouldn't apply here. Normally during a move the handler pauses until the move completes. If you add "without
waiting" the rest of the handler runs immediately while the move continues independently. If your original handler uses
"move" then adding "without waiting" might help.
I wonder if Colin's animation would work acceptably if the "wait 1" was changed to
"wait 1 millisecond" though.
On 4/22/2016 2:33 PM, RM wrote:
At this point it would be marvellous if somebody could chime in with a
fairly sensible
explanation of the role of "*without waiting*" and whether is would
*declunk* the mismatch-thing
that seems to be going on between *dragging* and *animating*.
Certainly, *Director* (at least in 1999) did not have that sort of problem.
Richmond.
On 22.04.2016 21:37, Colin Holgate wrote:
This has the advantage of smooth dragging, but the disadvantage of
less smooth animation:
local p
on mouseDown
put 1 into p
grab me
do animashun
end mouseDown
on mouseMove
do animashun
end mouseMove
on animashun
set the backGroundPattern of graphic "G1" to the id of image
("p"&p&".png")
wait 1 with messages
put p + 1 into p
if p > 15 then put 1 into p
end animashun
About Director, it can of course do this sort of animation monthly,
but also it can be used as an XTalk language.
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HyperActive Software | http://www.hyperactivesw.com
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