On 8/21/17 1:28 PM, Jonathan Lynch via use-livecode wrote:
I agree with Bill. If you lock a door twice on a car, it is still just locked.
One unlock will open it up. That seems more intuitive.
Initially it's more intuitive, but if it were done this way you couldn't
have handlers that manage locks both independently and when called from
amother handler. For example:
on updateThings
lock screen
set the rect of <something>
set the loc of <something else>
updateAllButtonLabels
unlock screen
end updateThings
on updateAllButtonLabels
lock screen
repeat with i = 1 to the number of btns
set the label of btn i to the cDefaultLabel of btn i
end repeat
unlock screen
end updateAllButtonLabels
In this scenario, I can update only the buttons at any time, as well as
updating them as part of a larger card update. In either case, the
screen will remain locked until everything is done.
This is what I was depending on when I noticed that an unlock with a
visual effect didn't honor the lock count. I was getting unexpected
visual results when the screen unlocked in a handler being called by a
larger one that had already locked the screen.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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