On 08/21/2017 10:28 AM, Mark Waddingham via use-livecode wrote:
On 2017-08-19 04:41, J. Landman Gay via use-livecode wrote:
Except when it doesn't. There seems to be an override in the lock
count if any unlock uses a visual effect. I'm not sure if that's on
purpose or not.

Internally there is a counter - and only one - the engine uses it too when it needs to.

The lock is dropped as soon as you get back to a wait with messages though (IIRC) (certainly the main runloop).

Does that mean temporarily unlocked or resetting the counter to zero?


Unbalanced lock screens can cause problems though - the IDE has had a fair few in the past - it might still... Do you have an example of the abberent behavior you've seen? It would be useful to know if there is an engine issue lurking here, or a misplaced lock/unlock screen in the IDE.

can misplaced unlocks set the counter to < zero?

--
 Mark Wieder
 ahsoftw...@gmail.com

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