Panos asked me to file a bug report on what I was experiencing, but I
haven't been able to nail down the formula yet.
Simply enabling acceleratedRendering would allow my app to launch, but
things weren't moving or responding as they should have. It does seem
like some mouseUp messages are getting ignored, but I'm also dealing
with screen redraw issues when moving objects and groups in time as
well as using mobileControls (a side navigation that opens up from off
screen and hides mobile browser).
I'm currently redesigning the navigation so I can get an update out
the door quickly as users are already complaining about iOS 12
compatibility. You've given me some insight into the possible problem
so I can try to work out a proper bug report formula.
From: Sannyasin Brahmanathaswami <bra...@hindu.org>
To: How to use LiveCode <firstname.lastname@example.org>
Subject: Re: acceleratedRendering
Content-Type: text/plain; charset="utf-8"
FWIW... acceleratedRendering in causing trouble on Android, 9.0.1. RC 1.
Disables "touch" messages in some contexts...
Bug report is in, confirmed.
I've struggling for 2 Years with this (!)
Now on iOS? Yikes!
I am sure it is a priority with team. Keep fingers crossed.
?On 8/1/18, 4:07 AM, "use-livecode on behalf of Randy Hengst via
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of
Is there some element that goes hand-in-hand with
acceleratedRendering that I?ve overlooked?
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