While I wait for my bug reporting password (are those created manually?), I'll list some of the things that seem odd to me, to give you a sense of what I mean, and for you to say if it's normal oddities:

Place some little arrows, and resize them (you probably don't have a good reason to do that, but do it anyway). As you resize them they will change between arrows, a horizontal scroller, and a vertical scroller, depending on the width and height you make it. For example, something roughly square will be the arrows, something a bit narrower will be a vertical scroller. The inspector continues to report that it's little arrows, unless you deselect and reselect them, then it changes to the type it looks like. The final application shows the type it ended up like on Mac, but shows resized little arrows on Windows.

If you make a scroller by starting with little arrows and glitching it as above to become a scroller, or if you intentionally select it to be a scroller in the inspector, the final scroller does not scale correctly when you drag the thumb. If the mouse is over the thumb at the top of the channel, by the time you've dragged to the bottom of the channel the thumb is nowhere near the mouse position.

With little arrows (just drag them out to make them, and don't mess with the size), the bottom arrow is deemed to be under the mouse right up to over half way up the upper arrow. The upper arrow is only active in the top half of the arrow.

Drag out a QuickTime object and connect it to a movie. Resize the object, do a save of the stack, close it, and open it again. The object is also back at the natural size of the QuickTime movie, and not at the size you made it.

Default buttons don't behave like OS X default buttons. They constantly pulse. What is supposed to happen is that when you click on them they stop pulsing in the brighter state, and if you roll off them they become empty, like a non-default button. In Rev they just continue to pulse.

So, are some of these things that shouldn't be the way they are?

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