Colin Holgate wrote:
While I wait for my bug reporting password (are those created
manually?),
I'm not sure if they are manual or not, but you should have received it
by now. Could the reply have gone into your spam box? You might try
logging in anyway just to see if it is registered yet.
I'll list some of the things that seem odd to me, to give
you a sense of what I mean, and for you to say if it's normal oddities:
Place some little arrows, and resize them (you probably don't have a
good reason to do that, but do it anyway). As you resize them they will
change between arrows, a horizontal scroller, and a vertical scroller,
depending on the width and height you make it. For example, something
roughly square will be the arrows, something a bit narrower will be a
vertical scroller. The inspector continues to report that it's little
arrows, unless you deselect and reselect them, then it changes to the
type it looks like. The final application shows the type it ended up
like on Mac, but shows resized little arrows on Windows.
Right, all normal, except for maybe the last part. In reality there is
only one "scrollbar" type of object. The way it looks depends, as you
noticed, on the dimensions. The engine will automatically resize the
arrows if the rectangle is small enough; otherwise it draws a regular
scrollbar. The orientation of the scrollbar depends on the ratio between
the height and width.
Rev attempts to make the distinction for you by putting different types
of scrollbar settings into the tool palette, which makes it look like
they are different, but they aren't. Rev does the same thing with
buttons; there is only one button type, and the appearance and behavior
depend on the button's style propery. The tool palette makes it look
like there are different types of buttons, and the inspector reinforces
this by removing certain settings depending on which button it is
displaying.
The inspector is apparently not updating its pane info when you resize
the scrollbar. This may be considered a bug, I suppose.
If you make a scroller by starting with little arrows and glitching it
as above to become a scroller, or if you intentionally select it to be a
scroller in the inspector, the final scroller does not scale correctly
when you drag the thumb. If the mouse is over the thumb at the top of
the channel, by the time you've dragged to the bottom of the channel the
thumb is nowhere near the mouse position.
With little arrows (just drag them out to make them, and don't mess with
the size), the bottom arrow is deemed to be under the mouse right up to
over half way up the upper arrow. The upper arrow is only active in the
top half of the arrow.
Bug.
Drag out a QuickTime object and connect it to a movie. Resize the
object, do a save of the stack, close it, and open it again. The object
is also back at the natural size of the QuickTime movie, and not at the
size you made it.
Normal behavior, and works the same in image objects too. Images and
players will resize to fit their media at the next redraw of the card
(you will see the behavior you describe if you just go to another card
and back, too.) To prevent this, set the lockloc of the image or player
to true. That will disable the auto-resize feature. Auto-resize is handy
if you want to use only one object to display different files at
different times, but if you are only showing one file permanently,
locking is the answer.
Default buttons don't behave like OS X default buttons. They constantly
pulse. What is supposed to happen is that when you click on them they
stop pulsing in the brighter state, and if you roll off them they become
empty, like a non-default button. In Rev they just continue to pulse.
Probably a bug. The default button style on OS X was a problem for a
while and used considerable CPU cycles. That was fixed, but it sounds
like newer OS behavior hasn't been implemented. Didn't they always pulse
in older implementations of OS X?
--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software | http://www.hyperactivesw.com
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