Putting the OOP vs rOOP discussion aside for a moment, I would love to have the ability to create "new" GUI objects. For example, consider a fader for a mixing board. It has a sliding "thumb" (like a scrollbar), usually a pan control at the top, perhaps a VU meter next to the slider to show the signal (sort of a progress bar), and a couple of text fields at the bottom for the name of the channel (Guitar, Vocal, etc), and the current dB value of the slider. Such an object would have properties for current slider position, set the VU meter level, set the pan position, etc. I'd like to be able to create this object and place it on a card just like a button or field.

I suppose this could be done with a group (just about all of the required pieces are there and could be manipulated with xTalk) but I don't know of an easy way to store that "object" in such a way that I could drop it on to a card. Perhaps a future enhancement might be "stack format" that could save just an object in it (.obj or .wid?). I don't think that would be too big a stretch.

Any ideas or comments?

len morgan

Mark Schonewille wrote:
Hi,

I just don't get it. I never ever felt a need for OOP and I just can't imagine I ever will, using xTalks. I'd call xTalk rOOP (really object oriented programming) because xTalk uses real objects, like fields, buttons, etc.

Why don't you simply forget about OOP? What does OOP have that rOOP doesn't?

Mark

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Op 19-mrt-2008, om 13:25 heeft viktoras didziulis het volgende geschreven:

I would like to define a class, an object (the both with their properties) and methods that are not a part of graphical user interface or Revolution engine...

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