I've got an app with a couple of really trivial QT movies, each consisting of about 30 frames plus a soundtrack, set to loop until stopped. One of them shows a motor with a little propeller going round. The thing is scripted so that the propeller can go at different speeds and either forward or backward. This works fine just using Apple's QuickTime Player on my Macs (version 5 or 6), but when it's in a player object in a Revolution standalone, the motion is extremely rough. The soundtrack seems to work OK, but the visuals either miss out frames or stop completely. On restarting the player, one gets a bit of movement and then the thing goes all choppy again. The other movie behaves the same way but the lack of movement isn't so obvious because of the particular animation involved.

I need to use player objects rather than Revo animations so that I can let the user move them around the screen and so that I can script the forward/ reverse/ speed change behaviour.

Is this a known problem? Is there anything I can do about it?

TIA

Graham
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Graham Samuel / The Living Fossil Co. / UK & France
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