On Wednesday, February 5, 2003, at 04:20 AM, Graham Samuel wrote:
On Tue, 4 Feb 2003 04:44:32 -0800 (PST) Jan Schenkel <[EMAIL PROTECTED]> wrote:And herein lies your problem - trying to drag 'active' player objects around the screen is bound to cause problems even on very fast systems. Hate to say it but this sort of task would probably be better solved using either Director or Flash without reference to QT.
Hi JanHi Graham,A few things spring to mind: - Is it possible that another object overlaps the player ? - What's the setting of the 'alwaysBuffer' property of the player and the stack ? Jan Schenkel.
Thanks for the interest. The alwaysBuffer of the mainstack, the substack in question and the player objects are all set to true. I'm not sure what you mean by 'overlap', but naturally as the user drags the player object it passes across a number of other objects - usually rectangular graphics without scripts in them. The players never enter each other's space, as it were, although they are sometimes asked to play simultaneously (this doesn't seem to be a problem in itself).
Cheers,
Terry...
Do underlying objects get messages saying the drag/grab is taking place? If so, I could try to investigate these.
So far then, no real answer - but thanks again.
Graham
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Graham Samuel / The Living Fossil Co. / UK & France
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