--- Graham Samuel <[EMAIL PROTECTED]> wrote: > I've got an app with a couple of really trivial QT > movies, each > consisting of about 30 frames plus a soundtrack, > set to loop until > stopped. One of them shows a motor with a little > propeller going > round. The thing is scripted so that the propeller > can go at > different speeds and either forward or backward. > This works fine just > using Apple's QuickTime Player on my Macs (version 5 > or 6), but when > it's in a player object in a Revolution standalone, > the motion is > extremely rough. The soundtrack seems to work OK, > but the visuals > either miss out frames or stop completely. On > restarting the player, > one gets a bit of movement and then the thing goes > all choppy again. > The other movie behaves the same way but the lack of > movement isn't > so obvious because of the particular animation > involved. > > I need to use player objects rather than Revo > animations so that I > can let the user move them around the screen and so > that I can script > the forward/ reverse/ speed change behaviour. > > Is this a known problem? Is there anything I can do > about it? > > TIA > > Graham
Hi Graham, A few things spring to mind: - Is it possible that another object overlaps the player ? - What's the setting of the 'alwaysBuffer' property of the player and the stack ? Jan Schenkel. ===== "As we grow older, we grow both wiser and more foolish at the same time." (La Rochefoucauld) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
