Hi  Scott,

Recently, Thierry wrote:

I would like to go further, and can't see anywhere how
(  if possible )
to manage many sounds together. Let's say one music in a background,
and some
"tchoin" or "boing" when someone pass over a button, image.... or
click....
Should work on Mac and PCs
a plus if it could work on Linux too.

The only ways I know to play multiple sounds in Rev are:

1) use a combination of audioClips (imported sounds) and a player -- an
audioClip can play simultaneously while a player is playing

2) employ multiple players -- you can have many players on a card which can play sounds simultaneously. But as you've found, there can be a delay when
loading an external sound from disk.

Great, I'll try these ones.

I found that there is a small ellapsed time when you start a sound by
setting the filename
of the player.... Any ways to increase the speed ? ( more responsive )

I've found that usually the fastest playback comes from imported sounds (audioClips), at the price of only playing one sound at a time. If you use
multiple players, you can preassign sounds to each player.

preassign ?
you mean setting the filename to the sound file during development time ?

If your goal is
to do something like sound effects that play over background music, a decent arrangement is to use audioClips for the sound effects (fast access) and a
player for the background music file.

Not sure if this helps.

for sure, it helps :-)

thanks a lot

Regards,
Thierry

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