Hi Scott,
Recently, Thierry wrote:
I would like to go further, and can't see anywhere how
( if possible )
to manage many sounds together. Let's say one music in a background,
and some
"tchoin" or "boing" when someone pass over a button, image.... or
click....
Should work on Mac and PCs
a plus if it could work on Linux too.
The only ways I know to play multiple sounds in Rev are:
1) use a combination of audioClips (imported sounds) and a player
-- an
audioClip can play simultaneously while a player is playing
2) employ multiple players -- you can have many players on a card
which can
play sounds simultaneously. But as you've found, there can be a
delay when
loading an external sound from disk.
Great, I'll try these ones.
I found that there is a small ellapsed time when you start a sound by
setting the filename
of the player.... Any ways to increase the speed ? ( more
responsive )
I've found that usually the fastest playback comes from imported
sounds
(audioClips), at the price of only playing one sound at a time. If
you use
multiple players, you can preassign sounds to each player.
preassign ?
you mean setting the filename to the sound file during development
time ?
If your goal is
to do something like sound effects that play over background music,
a decent
arrangement is to use audioClips for the sound effects (fast
access) and a
player for the background music file.
Not sure if this helps.
for sure, it helps :-)
thanks a lot
Regards,
Thierry
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