Recently, Richard Gaskin wrote: >> I'd vastly prefer HC's 8 sound channels. > > Given the limitations of the old Mac sound architecture, and the > flexibility of player objects, what's the upside to HC's method?
I might be wrong but I don't think HC had 8 sound channels natively. There was an external called SNDChannel that allowed multiple channels of asynchronous sound (I think). Using the external was not really different than using 8 players in a Rev stack, but I supposed the benefits of the external were 1) it didn't rely on QuickTime (using a player object does) and 2) it used imported sounds (sound resources). AFAIK, a player's filename can only be set to external sounds. It would be much more convenient to have multi-channel sound built into Rev capable of playing both internal and external sounds, and being able to control multiple sounds simultaneously. Almost the like the lock moves command that operates on multiple objects, lock sounds could work on multiple sounds. Goofy syntax, but it would be consistent. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
