If you're looking for collision detection, I think it would be faster to check the line segments of polygon A against the line segments of polygon B to see if any of them intersect. If they do, there's a collision. There may be a faster way than that, but I think at least that it would be faster than computing the areas.

But before you even do that, you should come up with a rough, simple calculation that will tell you there is no collision, or that you need to do the more exact test. So for example, if polygon A has no point more than 30 pixels away from its loc, and polygon B has no point more than 25 pixels away from its loc, then your first calculation would be the distance between the loc of A and the loc of B; if it's more than 55 pixels, there is no intersection. If it's less, then you do the more exact calculation.

On Wednesday, March 19, 2003, at 02:04 AM, Malte Brill wrote:

-Smaller than both areas summed -> Objects collided.

If I had a neat algorithm for that job, I think it could be quite fast.


regards,


Geoff Canyon
[EMAIL PROTECTED]

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