Malte Brill writes: [snip]
Thanks again for the link Mr. Miscdas.
Mr Miscdas wrote:
Now that you mentioned Sprites and collision detection, did you look at the
intersect function?If I don�t do something essential wrong this won�t work. The intersect function seems only to check the bounding rectangle of an object.(I check at start using the intersect function for the rough part of the collision detection.)
You are correct; I had fogotten that the graphic objects actually have a bounding rectangle rather than being bounded by the displayed line.
Perhaps I should follow the tips that were suggested on this list a few month earlier checking the image- and maskdata of the objects and look if their values are bigger than a certain threshhold.
Yes, this would probably be a better solution for you in the long run.
Thank you,
Malte
miscdas
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