Thanks a lot again. :-) Jim, your solutions is more than close to what I am lokking for. (I just would need variable numbers of sides and bob is my uncle. I�m really happy, so I don�t know if I can get this silly grin from my face today. ;-) ) I had to put a comment mark on the two scripst, where you call a handler called ct (does it require TG to be present?) The point is, that in the game logic I am thinking of there will never be more than 2 objects colliding. So if I check with the intersect function first this will defenitly be fast enough to run smoothly.
Raymond, your code is pretty usefull to. It�s possible that I have to measure areas (create poly above jpeg in runtime, get area of that poly). So this is pretty useful. And thanks totsomas. I�m glad I have a basic understanding of BASIC-Languages, so I will try fiddling around with your code, if you don�t mind. Have a nice Weekend! Regards, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
