Recently, Brian Yennie wrote: > I wonder if a starter version of RevMobile would be in order - i.e. > > - Shows a Rev splash screen > - Must be a free app > > That would seem to allow people to "test the waters" with a nice app for $0 > down, and then if they had something worth selling they would need to purchase > the full RevMobile.
Great idea Brian. This is exactly what GameSalad does -- $99 Express version (doesn't have to be a free app though). The splash screen does all the advertising. It's a double edged sword though, because when the final app is, shall we say, "less than stellar", the mediocre perception is associated with the company. I will say that the "cost to play" made it very appealing to jump into it, and I would not have done so had the cost been in the $1000 range. In any event, I believe that these higher level architectures are the way to go to make revenue from a larger audience. Sure it might be effective if every soon-to-be-developer on the planet learned Objective C, but I expect most people want a faster path (I sure do :-) Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
