Recently, Colin Holgate wrote: >> Great idea Brian. This is exactly what GameSalad does -- $99 Express >> version (doesn't have to be a free app though). The splash screen does all >> the advertising. > > Currently the splash screen is about 15 seconds long, and so it's giving > GameSalad a bad reputation, with lots of negative reviews about how long it > takes to load the game.
Note the rest of my post (which you clipped out) mentions this possibility. They are admittedly in a beta state. The flip side of the coin is, with GameSalad you can build game/content apps that can be distributed in the iTunes store *now*. They offer a high priced version that allows you to skip their loading screen. They allow builds for both iPhone and iPad. They have a useful viewer app that allows you to quickly upload/test on your device, bypassing the whole delete from device, drag to iTunes, resync process. And if one is doing any kind of animation/movement, you can achieve anywhere from 40 to 60 fps. It is a limited platform: no connection with device APIs or services (it's intended to make self-contained entertainment apps). No default UI elements. But for what it does, it's pretty good. I am excited to see where the Rev folks go with revMobile, but in my case I wanted to start building for mobile devices now and GameSalad is an option for me. It's not for everybody. Regards, Scott Rossi Creative Director Tactile Media, UX Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution