Is there a resource online or a white paper that describes in basic language 
how runrev for mobile (specifically for apple products) works?  Does it use 
apple's blessed dev environment at any step in the process?  In what form are 
the final builds?  Does it require a player app to be installed on each devise? 
 In short, how does runrev for mobile differ architecturally from the fully 
blessed apple environment and app format?

What are the current plans and how have they changed runrev's previous plans 
for the revmobile product's base architecture and release protocols?

Randall Reetz_______________________________________________
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