Also, will the iphone, ipad specific properties and messages be available for 
standard stacks?

One of the things I have always wanted is a way to declare and parameterize 
custom messages.  Does Rev support this?  For instance, I would like to declare 
as a property of a property that any delta of a property (within range) to 
propagate a message.

        set the propMessage of the width [of card graphic x] to true for larger 
[smaller, within, without] than (300) absolute [relative]

The above script would tell card graphic x to send a message every time its 
width was changed to a value greater than 300 pixels.  The message sent would 
be "width_Message" and would carry the new property value in the container "it".

Randall


On May 6, 2010, at 10:38 AM, Randall Reetz wrote:

> Is there a resource online or a white paper that describes in basic language 
> how runrev for mobile (specifically for apple products) works?  Does it use 
> apple's blessed dev environment at any step in the process?  In what form are 
> the final builds?  Does it require a player app to be installed on each 
> devise?  In short, how does runrev for mobile differ architecturally from the 
> fully blessed apple environment and app format?
> 
> What are the current plans and how have they changed runrev's previous plans 
> for the revmobile product's base architecture and release protocols?
> 
> Randall Reetz_______________________________________________
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