Also, will the iphone, ipad specific properties and messages be available for
standard stacks?
One of the things I have always wanted is a way to declare and parameterize
custom messages. Does Rev support this? For instance, I would like to declare
as a property of a property that any delta of a property (within range) to
propagate a message.
set the propMessage of the width [of card graphic x] to true for larger
[smaller, within, without] than (300) absolute [relative]
The above script would tell card graphic x to send a message every time its
width was changed to a value greater than 300 pixels. The message sent would
be "width_Message" and would carry the new property value in the container "it".
Randall
On May 6, 2010, at 10:38 AM, Randall Reetz wrote:
> Is there a resource online or a white paper that describes in basic language
> how runrev for mobile (specifically for apple products) works? Does it use
> apple's blessed dev environment at any step in the process? In what form are
> the final builds? Does it require a player app to be installed on each
> devise? In short, how does runrev for mobile differ architecturally from the
> fully blessed apple environment and app format?
>
> What are the current plans and how have they changed runrev's previous plans
> for the revmobile product's base architecture and release protocols?
>
> Randall Reetz_______________________________________________
> use-revolution mailing list
> [email protected]
> Please visit this url to subscribe, unsubscribe and manage your subscription
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
>
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution