That's trade secret stuff at REV, and current users are on an NDA so they can't talk about it here. You could find out by buying the product.
On 6 May 2010 10:38, Randall Reetz <[email protected]> wrote: > Is there a resource online or a white paper that describes in basic > language how runrev for mobile (specifically for apple products) works? > Does it use apple's blessed dev environment at any step in the process? In > what form are the final builds? Does it require a player app to be > installed on each devise? In short, how does runrev for mobile differ > architecturally from the fully blessed apple environment and app format? > > What are the current plans and how have they changed runrev's previous > plans for the revmobile product's base architecture and release protocols? > > Randall Reetz_______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > -- ------------------------- Stephen Barncard Back home in SF _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
