That's trade secret stuff at REV, and current users are on an NDA so they
can't talk about it here. You could find out by buying the product.

On 6 May 2010 10:38, Randall Reetz <[email protected]> wrote:

> Is there a resource online or a white paper that describes in basic
> language how runrev for mobile (specifically for apple products) works?
>  Does it use apple's blessed dev environment at any step in the process?  In
> what form are the final builds?  Does it require a player app to be
> installed on each devise?  In short, how does runrev for mobile differ
> architecturally from the fully blessed apple environment and app format?
>
> What are the current plans and how have they changed runrev's previous
> plans for the revmobile product's base architecture and release protocols?
>
> Randall Reetz_______________________________________________
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>



-- 
-------------------------
Stephen Barncard
Back home in SF
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