I was just speaking of a simple text parser and term search and
replace. Certainly not worth the effort, it would be easier to just
write in Xcode!
While you're correct about the dangers of writing for Apple, some
developers continue to risk it because the potential is in some cases
quite large.
Cheers,
Josh
On May 9, 2010, at 11:32 AM, Chipp Walters <ch...@altuit.com> wrote:
Not true. There was much web talk about this on various dev blogs
and the consensus was Apple would definitely be able to create a
tool to identify Flash apps created from C ported to Xcode.
The reason is simple. even though Flash (and Rev) generates C code,
they have to use their own C libraries to work with it. And these C
libraries have unique footprints which can easily be detected. Once
detected, it is easy to conclude they are in violation of SDK 4.0.
And even if a better workaround was found, we're only a Apple
license dot dot revision away from being excluded once again. I
don't understand why this concept is so hard for folks to grasp? If
Apple doesn't want you to develop on their platforms, then do like
Adobe did and give up.
Instead, focus on creating killer apps on other platforms. Sooner or
later someone is bound to create another must have software product
with a dev environment which is not Xcode. It just won't be able to
be run on iPhones and ipads.
My advice would be it's risky to do business with Apple. Earlier, I
couldn't believe you could spend a year writing an iPhone app, just
to have it rejected based on arbitrary conditions. At least with
game consoles, they can pre-accept your idea and the final check is
only a QA one.
Now, with the latest 4.0 (not 3.0,2.0,1.0) SDK, it's obvious Apple
can change their mind, midstream of your million dollar investment,
and kill your company plan with an unprecedented dot dot license
change limiting you to what "original programming language is used."
Who ever heard of such draconian development terms?
Yes, to put trust in Apple as a partner these days is a risky
business indeed.
On May 9, 2010, at 12:11 PM, Josh Mellicker <j...@dvcreators.net>
wrote:
Of course, if you pasted the C code into Xcode and built your app
there, there would be no way Apple could tell the code was not
written in Xcode. Text is text.
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