YES !
That is that we call in French "un procès d'intention" !!

Le 10 mai 2010 à 17:52, Josh Mellicker a écrit :

> True. Even if I programmed everything in Xcode, exactly as Apple wanted, but 
> reused my own C libraries I created in Xcode, they could ban my apps due to 
> the repeated code (fingerprint).
> 
> They could ban a drawing app because, conceivably, you might draw porn with 
> it, or for any other reason.
> 
> Cheers,
> Josh
> 
> On May 9, 2010, at 7:40 PM, Brian Yennie <[email protected]> wrote:
> 
>> Josh,
>> 
>> Except, if a tool like Rev were generating the code to paste in, it would 
>> inevitably contain large portions of identical code across projects. Apple 
>> could easily ban any app that matches those very clear signatures.
>> 
>>> 
>>> 
>>> On May 8, 2010, at 11:28 PM, "J. Landman Gay" <[email protected]> 
>>> wrote:
>>> 
>>>> Ruslan Zasukhin wrote:
>>>> 
>>>>> RevMobile before it seems was going generate c# sources?
>>>>> Strange choice as for me.
>>>>> Main engine should go to C,
>>>>> Some parts of REV project also to C
>>>>> And GUI part of REV project to ObjC - Cocoa.
>>>> 
>>>> This is forbidden by the new license. There can be no translations. All 
>>>> work must be created originally by Apple-specified tools.
>>> 
>>> Of course, if you pasted the C code into Xcode and built your app there, 
>>> there would be no way Apple could tell the code was not written in Xcode. 
>>> Text is text.
>>> 
>>> I've compared Revtalk and C a little bit and there are some code structures 
>>> that are so similar translation would be easy (if then, switch). Chunk 
>>> expressions are an example of something that would not translate, so there 
>>> would have to be a special set of handlers that split strings and returned 
>>> items, and in Revtalk you'd need to call these functions rather than using 
>>> the stock ones to make the C output feasible.
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