3/4 view? Same as iso view? Oh cool, just looked up toroid (didn't know what it was believe it or not) got a visual of how that would work now, thx!
Setting things up with buttons now, and simply using labels to mark terrain types for the moment so I can get a basic movement system running, still looking at graphics options. Thanks much for your pointers. On Thu, Sep 23, 2010 at 7:50 PM, Dar Scott <[email protected]> wrote: > You might consider using buttons, not for any button functionality, but to > reference images. Lay those out as you need. They will be in the same > coordinates as your sprites and arrows and things. You can butt those > against each other. Adjust the margins if buttons have them. > > If you go to 3/4 view, tiling will still work and you can even have a > little overlap. Just layer them right. > > Your game world might be a toroid. That is, left and right wrap and up and > down wrap. > > Dar Scott > > > On Sep 23, 2010, at 6:54 PM, Mike Bonner wrote: > > Finally am getting back on my feet(health stuff, long story) and want to >> try >> and learn some new things. >> >> I'm looking at making a very simple overhead view rpg, and my thought was >> to >> use tilesets and set the imagesource of the chars to the desired tile >> based >> on letter. (meaing w for wall, f for floor b for building etc) The >> viewport >> will be a small 9x9 area with the current 'map' held in a variable. >> >> Before I go too far down this path, does anyone have any >> tips/pointers/warnings or better direction for me to go? My thinking was >> track the current position of the character against the map file, then on >> move, update the char postion (which will always be centered in the >> viewport) and use that to get the chars in the surounding area, lock the >> screen, update the field contents with the areas text representation and >> set >> all the image ids, then unlock. >> >> Would a datagrid be a better method for this? With a row template of 9 >> tile >> size images viewing 9 rows, and use fillindata to choose what imagadata to >> set each row tile to.. I was thinking this might work pretty well as I >> will >> only have to worry about the charoffset for each data row, and the >> datagrid >> will handle which rows are displayed. >> >> Other methods? At this point i'm not even really worried about collisions >> or >> anything of that nature. And I'm still determining if the map should >> bind >> edge to edge (making around the world trips possible) >> >> Any and all hints would be welcome. >> Thanks! >> _______________________________________________ >> use-revolution mailing list >> [email protected] >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-revolution >> > > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
