Thank you all for the help. It's not pretty yet, but I now have a 9x9 grid that does wrap scrolling using the arrow keys, sets 1 of 2 possible tiles for each square based on current position, and it even seems to run decently fast. So far the data isn't coming from an array, just from a flat list, but it's working! No iso view yet, only using the 2 very simple tiles, but its a definate step! Thanks a ton!
On Thu, Sep 23, 2010 at 8:46 PM, Mike Bonner <bonnm...@gmail.com> wrote: > K gotcha. And then layer the button positions so that things work out once > the tiles are set. I -think- I understand how this will work. Going back to > play more. > > On Thu, Sep 23, 2010 at 8:24 PM, Dar Scott <d...@swcp.com> wrote: > >> >> On Sep 23, 2010, at 8:13 PM, Mike Bonner wrote: >> >> 3/4 view? Same as iso view? >>> >> >> Probably, I don't know where I came up with 3/4. >> >> You don't have to do any math or perspective, just draw each tile as seen >> looking down but a bit looking (say) north. >> >> Dar >> >> _______________________________________________ >> use-revolution mailing list >> use-revolution@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-revolution >> > > _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution