Scott, I think Dan was talking about checkboxes that are *enabled* but can't be unchecked (or checked for that matter). If a checkbox is disabled, it is expected that you can't check or uncheck it. If I'm wrong, I'll step back and let you two talk it out. :-)
Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Scott Rossi > Sent: Monday, July 28, 2003 1:26 AM > To: [EMAIL PROTECTED] > Subject: Re: Of HIG, Apple, and User-Centric Design > > > > A checkbox I can't uncheck is a surprise. I never (or at > least almost > > never) encounter such beasts. Put one into your program at the very > > high risk that I will be sufficiently uncomfortable that I will go > > away. And, what is perhaps more sinister and important, I will > > probably never tell you why I went away. > > Does this mean that any time you've encountered a preference > group in an application or the system that contains disabled > checkboxes, you stop using the program/system immediately and > trash it? > > I wonder how you get along without QuickTime (System > Preferences/QuickTime/Connection tab), non US keyboard > layouts (System Preferences/International/Input Menu Tab), > the Mouse control panel (with a trackpad), or a modem (System > Preferences/Network/Modem tab)? > > OK, maybe you have a T1 or DSL so you don't use a modem... > > The point is, Apple is just as guilty of violating their own > user guidelines because, as has been stated on numerous > occasions in many forums, the guidelines are just that: > guidelines, not laws etched in stone. Speaking as a more > liberal UI designer, I would say that Apple's UI guidelines > are a great resource for developing effective UIs, but the > bottom line for any project (and the foundation for the > guidelines in first place) is user testing, regardless of > what Apple says is good or not. And while "non-standard" UIs > may indeed confuse or otherwise inhibit the effective use of > an application, there would be no innovation in UI > development if nobody broke "the rules". > > Regards, > > Scott Rossi > Creative Director > Tactile Media, Multimedia & Design > ----- > E: [EMAIL PROTECTED] > W: http://www.tactilemedia.com > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-> revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
