On Wednesday, August 27, 2003, at 09:01 AM, Edwin Gore wrote:


It's too bad that the market these days doesn't really seem to have any place for brilliant, imaginative, playful software like those original Cyan games.

I'm not so sure.

I spent some time last weekend watching my 13-year-old granddaughter using the Web. Quite a few of the sites she visited have what I'd call atmospheric games. They are more Web-aware, have multi-player options, build in instant messaging and community aspects, and are *somewhat* less graphically rich (living within the confines of the browser.)

I think a compelling atmospheric game a la Myst built in Revolution in a way that was Web-aware and overcame the browser's limitations would in fact make a potentially huge product. I have a friend who's building a 3-D online adventure game using Adobe's Atmosphere technology so that it runs over the Web. I don't know how much success he's had so far, but I know he's working actively on it. He's checking out Rev right now as a possible new way to handle the front end because the UI surrounding the 3D stuff doesn't feel compelling in a browser.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dan Shafer, Revolutionary
Author of forthcoming 3-book set,
"Revolution: Programming at the Speed of Thought"
http://www.revolutionpros.com for More Info

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