Le jeu 28/08/2003 à 04:32, Dan Shafer a écrit : > On Wednesday, August 27, 2003, at 09:01 AM, Edwin Gore wrote: > > > It's too bad that the market these days doesn't really seem to have > > any place for brilliant, imaginative, playful software like those > > original Cyan games. > > > I'm not so sure. > > I spent some time last weekend watching my 13-year-old granddaughter > using the Web. Quite a few of the sites she visited have what I'd call > atmospheric games. They are more Web-aware, have multi-player options, > build in instant messaging and community aspects, and are *somewhat* > less graphically rich (living within the confines of the browser.) > > I think a compelling atmospheric game a la Myst built in Revolution in > a way that was Web-aware and overcame the browser's limitations would > in fact make a potentially huge product. I have a friend who's building > a 3-D online adventure game using Adobe's Atmosphere technology so that > it runs over the Web. I don't know how much success he's had so far, > but I know he's working actively on it. He's checking out Rev right now > as a possible new way to handle the front end because the UI > surrounding the 3D stuff doesn't feel compelling in a browser. > > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Dan Shafer, Revolutionary > Author of forthcoming 3-book set, > "Revolution: Programming at the Speed of Thought" > http://www.revolutionpros.com for More Info > > _______________________________________________
I believe this market is probably under our eyes, firstly in the schools and pedagogic spheres. Bests, Pierre _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
