This generally works extremely well, but my beta tester has pointed out that just one of these animations stops working as soon as its border overlaps with the other one. It doesn't seem to mind overlapping with other, static, controls (images and grcs).
Have you tried the alwaysBuffer property? Or putting the GIF image on the same card as the buttons, visible but off-screen? Or using a different method to let the user drag?
I've had animations overlapping in game projects and keep going, so maybe there's a way. If no luck, you could post a test stack with two buttons like that and we can try.
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