Hi Folks,


I am getting back to one of my most beloved hobbies, game programming. I decided to do a couple games for handheld units (GP32, http://english.gamepark.com), then I thought, why the hell not code for computers too? I am trying to do a simple tilemap game, like Zelda series for GameBoy... I used to code this kind of stuff in C or in Pascal, but now I have Revolution that would give me not only a easy way, but a multi-plataform way... The problem is, I don't know anything about bliting sprites in Rev or building a tilemap in Rev... how can one do that? Is there any functions for bliting a sprite at a x,y pos? Don't know, I am a little lost. All I did in Rev till today involved XML, Internet and MySQL, nothing about graphics or building graphics at runtime.


Can someone here point me to some resource? I did a little Myst-like Clone in Rev and was thinking about trying something more masochist like a adventure engine, but I decide to be humble and begin small with tilemap games.

Any info is greatelly apreciated since I've got no info. I just don't want to set a background and fly buttons in it... I would like a canvas where I could draw... :-D

Cheers

Andre Garzia  2003
imac2 ibook p100 e uma torradeira....
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