On Thursday, January 8, 2004, at 11:52 PM, Alex Rice wrote:


Dar- why would you use a button instead of an image, if there is only 1 instance of a particular tile? Just curious about game dev advantages of buttons, other than the ability to kind of clone an image by referencing it.

I was thinking of multiple instances for background. I (some time ago) saw Cold Stone (or something) and it was big on tiling little pictures to made a big world.


A Myst or Manhole game might be fun, too. Different style.

Dar Scott

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