On Jan 8, 2004, at 11:12 PM, Andre Garzia wrote:
Any info is greatelly apreciated since I've got no info. I just don't want to set a background and fly buttons in it... I would like a canvas where I could draw...
I'm kind of where you are: thinking about how to attack game development in Rev. Some thoughts.
You don't want to create game art in Rev, do you? The drawing tools are not sufficient for that kind of thing. I am just crazy about Expression3 and LivingCels by creaturehouse.com
I guess you slice up your artwork into tiles using a graphics app, then you would need to write an import script to set the tiles one-per-card. The write a command for navigating up down left right, through the cards.
For sprites- use button, image, graphic, player objects. Check out the Rev docs for:
- Animation Builder
- How to: animate a sprite
- TD for move: move object {[from startLoc] to endLoc|to pointList|rel[ative] motion} [in time] [without {messages | waiting}]
- Animated GIF 89a's.
- .mov/.avi
Seems like any conceivable game that does not require a full-blown 3D engine could be written in Rev. For 3D-isometric, Rev should be fine. (However, if you want to go full 3D- there was an announcement recently about an OpenGL view + dev environment based on Rev.)
Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | <http://mindlube.com>
what a waste of thumbs that are opposable to make machines that are disposable -Ani DiFranco
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