But for this project a disabled button does not do what a non-disabled button would do BUT if a user hits a disabled button it 'resets' the system of which buttons are available. I should use the term available and non-available (since disabled in rev means dead) whereas my non-available buttons still have life in them ie. they reset the system.
You see it is the nature of sequenced buttons that on a third hit of a sequence you decided to back out of the sequence you can just hit a non-available button to reset the system to be ready for a first hit again.
Since I am combining two buttons in a group to get the look and feel I need I am thinking of adding a third invisible image to the group that when the icon is unavailable the image will trap the message.
Did you look at my buttons example? put this in the message box:
go URL "http://users.adelphia.net/~3mcgrath/Buttons.rev"
This shows the button without a disabled state/ unavailable state. Each will be built via script and would show different icons.
Thanks Tom
On Feb 26, 2004, at 2:30 AM, Ken Norris wrote:
I'm having difficulty making any sense of why a user would expect a disabled
button to do anything, but you could put a mouseUp handler in the card
instead of the button and spec it thus:
Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541
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