Ken,

On Feb 26, 2004, at 5:44 PM, Ken Norris wrote:

Then you are saying you want a different altered state which is not
disabled. Is that what you mean?
Yes that is what I meant. I figured it out by grouping another grayed out button over the group and vis/not vis. It works.

My point is that you don't need to do that. Check the Icons and Border
properties in the button's inspector. There are 5 (count'em) possible button
states in Rev, each of which can have it's own icon.
Yep, but for the life of me I cannot figure out why you can't set up a
button with different states to do what you want.
I might be missing something here (I hope) but I need to have the graphic image 1(button up) with icon 1(cute picture) over it (that is two button states at the same time). Then when pushed the graphic image 1(button up) is switched to graphic image 2 (button down) and still has the icon 1(cute picture) over it but down to the right - following the behavior of a normal button that has that large of a gradated shadow. Again these button MUST match the ones used in the hardware device so I have no control over the behavior I need.

So, I feel I need two buttons - one has two states (button up and button down) and the other has cute icon 1 that moves when the whole group is pressed. Boy if I didn't need the two buttons that would be great.
AHH but here is the clincher - I ALSO need the button semi-quazi-disabled (disabled but take messages to reset the system)


So NOW I have thee buttons in one group and they do what I need. But it is bulky...........

Also, I scripted it so that no buttons or groups have any scripts in them and all buttons are controlled via a card script.

I uploaded a new stack to show what it looks like:

go URL "http://users.adelphia.net/~3mcgrath/Buttons.rev";

Thanks ken for sticking with me on this -

I am about to ask you to show me with my own buttons how to accomplish what these buttons do.

But not yet :-}

Tom

Thomas J. McGrath III
SCS
1000 Killarney Dr.
Pittsburgh, PA 15234
412-885-8541
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