Ken,
> > > I'm not a specialist, but I have the feeling that the possibility to extend > > the language > > would boost the product way beyond it's present status of slightly improved > > Xplatform > > HyperCard... > > Well, as it happens, I'd have to agree with the language-extension thing. > Providing toolboxes for the major platforms to do that might be daunting, > though. I see the reasoning behind your anaysis of the one-off OpenGL > interfaces, but the very thing you did looks like it could provide a model > for more generic approaches, yes? > > Then 'brick' it together at some point. Mmmh... I'm not sure I fully understand what you mean... what I did was actually straight C coding and believe, I would have been more than happy to be able to avoid it and code the whole thing in Transcript (and avoid the compilation hassle, the Xplat compatibility problems, the use of 2 different languages simultaneously, etc etc)... > > > But for the last part: For one obvious thing, it has 5x the keywords > available in the last version of HC. So, I'd have to say it's slightly more > than slightly more, eh? > he he... agreed... nevertheless, the possibility for users to extend the language would be (IMHO) a giant leap, coz simply adding keywords extends the number of avialble functions, but doesn't imply improvement of the paradigm of the product... Last but not least, with such a feature, I guess we would be only 1 small step away from the approach of Rev not as a single engine / black box, but as a collection of librairies that could be selected at will when building a standalone... The discussion already occured on this list : some ppl said that adding 1.5 Mb of code when building a standalone is no big deal... in many cases it might be so, but 2 years ago I did a small app for a client who was in the middle of the desert (don't ask me why) and had only a satellite phone with narrow bwdth to download it to his laptop... those 1.5 Mb looked huge (especially because the "really useful" code was less than 1 Kb). Also when using Rev (actually MC 2.4.3) for a simple screensaver (to be downloaded by ppl with 56 Kb connections) that made heavy use of openGL and in which very few Transcript functions were used (namely mousup, mousedown, get URL and images display)... 1.5 Mb looked huge when compared to the same app in C... Best, JB _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
