This helps to avoid another problem as well. If a one-second timer is started at, say, 1:31:32, then the minute will be about half-over by the time the display is updated, so that the time display is only accurate about half of the time.

Of course, the timer may drift somewhat if there is a delay in message-processing, depending on how it has been configured...

On Nov 29, 2004, at 11:58 AM, Scott Rossi wrote:

Recently, Richard Gaskin wrote:

I guess Scott was concerned about the smoothness of the time display
ticking over. If you send every 1 second, and there is something holding
up message processing, the timer may be late to update. Increasing the
frequency increases the chance of getting it right (but doesn't
guarantee it).

Wouldn't any issues that would delay the firing of a one-second timer also delay a 1/10th second timer as well?

It could, but if one is after one second accuracy, for example, the
one-second timer will be thrown off, whereas the 1/10-second timer has the
opportunity to correct itself (assuming whatever issues delay the timer
don't take 3 seconds to execute).


Regards,

Scott Rossi
Creative Director
Tactile Media, Development & Design
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