Recently, Alejandro Tejada  wrote:

> By the way, if someone think that syncronizing
> sounds with balls movements in Jim Hurley's Nine Ball
> stack could be a very straightforward task to do...
> sorry to dissapoint... but actually is not.

If you use player objects, it can be done.  You could probably get away with
3 or 4 players, with code to monitor the availability of each, and it would
probably be most authentic to have a separate sound for the initial break,
but it could be done.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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W: http://www.tactilemedia.com

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