Recently, Alejandro Tejada wrote: > By the way, if someone think that syncronizing > sounds with balls movements in Jim Hurley's Nine Ball > stack could be a very straightforward task to do... > sorry to dissapoint... but actually is not.
If you use player objects, it can be done. You could probably get away with 3 or 4 players, with code to monitor the availability of each, and it would probably be most authentic to have a separate sound for the initial break, but it could be done. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
