Nicolas,

Someone may prove me wrong, but that type of game might be a little too intense for Revolution. I do hope that someone will prove me wrong as I'd love to make my own Space Invaders style game!

Problem is that you've got multiple objects moving at the same time. That's a lot of script to process. Say 1 ship, 1 to 50 shots, 10 Alien Crafts and don't forget the powerups, upgrades and scrolling background.

There is a great stack on Edge Detection out there that will give you a way to determine whether an object (err...ship) was hit. You can download it at < www.curryk.com/collide.html >. That should give you something to work with.

I hope that you can prove my theory wrong...so Good Luck!!


Derek Bump
Dreamscape Software
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Compress Photos for the Web with JPEGCompress
http://www.dreamscapesoftware.com/

Nicolas Cueto wrote:
Hello All,

I hope I'm not asking for too much hand-
holding on this one.

The shooting effect in the old space invaders game is what I'm after. I'm studying Tuviah Snyder's "Bouncy" stack to learn about multiple objects moving at the same time
(the invaders) and the moving paddle
(the space gun), BUT what has got me stumped is how to create the stream of "bullets" that shoot out from the gun and, upon contact with a targer, set off a reaction.

Does that make sense?

Thanks for reading this far.

Cheers,
Nicolas Cueto


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