Ah, but I only have the Mac development platform. I guess that argues
for me to get the PC platform.
Which raises a couple of points:
1) I got tired of paying Macromedia for the right to develop on two
platforms. Every time Director upgraded, I had to shell out another $800
for the upgrade on both platforms. I'm glad that Rev Studio on the Mac
creates xplatform executables, but it sure would be nice to have both
platforms included in the purchase of the product.
2) As the development platform depends on the player, would it be
possible to create a limited development stack that would basically
allow the testing of commands (like you list below) that would be
interpreted by the player?
I guess the issue comes down to this: In director you could get away
with creating movies that were playable on a PC using a "stub" projector
(essentially a player). It was doable, but troubleshooting was a real
PITA. I'm thinking the same it true of Rev?
Trevor DeVore wrote:
If you set the externals property of a stack while the stack is open
then you need to do one of two things to load the external:
1) Set the destroyWindow property of the stack to true. Close the
stack window and open it again.
2) Remove the stack from memory. Open it again.
Here is a snippet of code that will create a new stack, set the
externals property and load the exteranl. You can run this in the
multiline message box:
create stack "MyStack"
set the destroyWindow of stack "MyStack" to true
set the externals of stack "MyStack" to "EnhancedWin.dll"
close stack "MyStack"
go stack "MyStack"
put the externalPackages of stack "MyStack"
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