In several posts one can read, that a stack, when networked, can be
slow, due to the "save"
statement.
I have a solution on a client computer and the stack is (now) on a
server.
Setup is OS X 10.4
After porting this stack to the server machine, it behaves very slow
(more than 1000! times
slower, than when this stack was on the client. There is no save
command used.
I assume that the whole stack is read in memory? There are less than
1000 cards in it
(but they are procecessed a lot).
Thanks for your hints! I should port this Tutorial-Game as server
solution soon.
Best regards
Andreas
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