In several posts one can read, that a stack, when networked, can be slow, due to the "save"
statement.

I have a solution on a client computer and the stack is (now) on a server.
Setup is OS X 10.4

After porting this stack to the server machine, it behaves very slow (more than 1000! times slower, than when this stack was on the client. There is no save command used.

I assume that the whole stack is read in memory? There are less than 1000 cards in it
(but they are procecessed a lot).

Thanks for your hints! I should port this Tutorial-Game as server solution soon.

Best regards

Andreas
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