Recently, Roger Guay wrote: > Can you suggest a way to do the final scene with the snow falling?
Here's one way. Execute the following in your message box (not a Web browser): go url "http://www.tactilemedia.com/download/flurry.rev" This stack named "flurry" is based on the "blank line in a point list" technique originally brought to light by Geoff Canyon. The effect is achieved using a single graphic object, whose points are set by script to groups of points that represent each flake (with a space between each group of points). By varying the amount of vertical rate for each "flake", the result is (on my end at least) a fairly realistic snowfall effect, all created using a single polygon graphic. One could also add a horizontal offset offset to the code to make the flakes flutter randomly left and right. The "snow" button will reset the snowfall randomly each time it is started. By commenting out the buildSnow call in the mouseUp handler, you can pause & resume the same snowfall. Sliders are provided to achieve the effect you want: gentle snowfall or heavy flurry. There is some kind of intermittent bug that causes a random triangle to appear every once in a while -- not sure where this comes from. At first it was annoying but it has now started to resemble lightning for me. :-) Happy Holidays. Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution