On 3/18/07 7:56 AM, "Jerry Daniels" <[EMAIL PROTECTED]> wrote:
<snip> > on glxInspectObject > -- get long id of object, even if pointer is in title bar: > put glxGetObjectBeneathPointer() into theObjectID > edit the script of theObjectID > end glxInspectObject <snip/> Hi, Jerry. How does glxGetObjectBeneathPointer() work? I searched the Galaxy scripts and didn't find it. -- Dick _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
