On Thu, 21 Jun 2007 06:40:31 -0700, Joe Lewis Wilkins wrote: > Michael, > > IMO your are 100% on target. Frankly, I'm appalled at the scope and > degree of bugginess there appears to be in the current Rev release.
Really? I'm sorry, Joe, I don't see that at all. Rev 2.8.1 has been the most stable release for me in a long time, and I have yet to run into anything that has caused my apps to crash or lose data. And the bug that Michael posted has been in the product for a long time apparently (I just tested it in 2.1.2), but since it was never reported to Bugzilla, no one has encountered it until now. I'm not going to throw back the "there's bugs in every piece of software" hyperbole since it's so well-known it's not worth the effort. > Were I working with the types of apps I used to > produce with HC, and foresaw inaccurate or lost data, I'd just throw > up my hands and withdraw from the game. I would too, if there was no workaround to get the data accurate again. But there are so few actual bugs that don't have workarounds that there's no reason to do that. I'm not saying that "because there are workarounds, the bug(s) shouldn't be fixed" (obviously), but what I am saying is that it's the equivalent of sitting on a chair with one leg that's a little too short: you can live with it, you can workaround it with a matchbook cover, or you can say "I'm not going to sit on that chair until someone fixes it". I prefer the workaround. (Now if it only had 1 leg, that's another matter entirely... ;-) > Since I haven't personally experienced all of the "reported" problems > mentioned, I can still be somewhat reserved in my criticism; but not > for long. Also keep in mind that everybody's setup is different - one person may encounter a bug that others don't (in fact just recently posts like that have been made). It's good to be aware of what other people are encountering; but until it happens to you, it doesn't become a concrete impediment (IMHO). > AFAIC, even work-arounds are only acceptable on a VERY > temporary basis. Agreed. And reporting to Bugzilla and setting appropriate severity levels will help in making workarounds a temporary situation. There's definitely issues that RunRev has to deal with in relation to Bugzilla (we *all* know that), but if the bugs don't get posted there, there likely never to be addressed; whereas if they *are* in Bugzilla, they are more likely to be addressed. So it's worth the effort to post them (IMHO). Just my 2 cents, Ken Ray Sons of Thunder Software, Inc. Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
