Hey everybody,

I'm wrecking my brain over building a material that looks white when you're looking at the surface, and as viewing angle decreses it turns to black. I know that's got to be simple, and might even exist already in RS, but I can't figure out how to calculate vectors and angles in VSL... :(
 
The effect I'm after is to have a nice&shiny white object with clear definition that I hope results from black falloff.
Sorry if this is confusing.
 
Any ideas?
 
Daniel

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