Hello Daniel,
 
There is a good explanation of Surface normals, View angles and Dot producs on Andy Jone's site  http://www.pxl8.co.uk/ . It is not exactly what you want but it may put you in the right direction.
 
Frank Bueters


Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Daniel Richter
Verzonden: zondag 25 september 2005 21:25
Aan: [email protected]
Onderwerp: A white to black material

Hey everybody,

I'm wrecking my brain over building a material that looks white when you're looking at the surface, and as viewing angle decreses it turns to black. I know that's got to be simple, and might even exist already in RS, but I can't figure out how to calculate vectors and angles in VSL... :(
 
The effect I'm after is to have a nice&shiny white object with clear definition that I hope results from black falloff.
Sorry if this is confusing.
 
Any ideas?
 
Daniel

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