This is awesome input. The tutorial aready helped me a lot, and the specifics you guys had should do the trick. It's somewhat of a relief to see that I finally start to understand the lines that seem to be the core of virtually every VSL shader..
 
I'll get back to you with what I came up with as a result.
 
Again, thanks a million.
Daniel

 
On 9/25/05, Marc Michael <[EMAIL PROTECTED]> wrote:
Karl schrieb:

> Variable Angle (float)
> operation absolute value (input:ray*surfacenormal, output:angle)

Tip: With simply a third line you can create a cool flip-flop paint.
Simply add a Curve, input: Angle, output: Color. The color depends on
the viewing angle. This special paint is sometimes used eg on pimped
cars. But with the curve object you can simply create an advanced
flip-flop paint with 3 or more colors. Simply play with the 3 color curves!

Yogi Marc Michael

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