Hi Daniel,

as I thought .. after posting. Yes a nice feature for RS V6 me thinks. Building a surface with splines like so and / or a single poly drawn and another can be added to it etc.

An alternayive is the Box Modelling method for a head like this:

http://www.secondreality.ch/tutorials/modelling/head/head.html

Also look at the rest here:

http://www.secondreality.ch/tutorials/tutorials.html

Lots of other tutes like this online re Box Modelling,

Cheers
Aidan.

At 17:47 07/10/2005, you wrote:
Hi Daniel,



        Hey everybody,
        just a quick question about something that's starting to confuse me,
        lately I've been running into a lot of tutorial about spline
modelling, such as this one
        http://demented3d.com/tutorial/toontutorial/modeling/head.html for
example,
        and I wonder how to do that in realsoft... is that even possible?
        I mean, the techniques applied look same as cage modelling, but with
splines...?
        Maybe I'm missing something :/

        Thanks for any insight on this.
        Daniel


I think what happens in this tutorial is that the areas between the splines
are filled with polygons.
This is not (yet?) the case in Realsoft3D. Splines in Realsoft3D need to be
skinned; a totally different approach.

Best regards,
Robert




Reply via email to