Hi
Daniel,
These tutorials
are interesting and unless I missed something all of it can
be done in RS3D.
To join two Nurbs surfaces, there's "concatenate".
Adding a spline to an already
existing nurbs mesh goes like this: set the mesh to curve-edit mode, click "add"
and drag one of the curves to duplicate
it.
Regards,
Frank Bueters
Thanks, guys, for clearing up that confusion so quickly.Now Boxmodelling I know and love, but this other approach seems to be so much smoother for organics, that's why I ask.. AND I have never managed to build anything out of nurbs in Realsoft unless it is a curtain or a flag...Maybe that's just me, but I've only started modelling since SDS came on board.Again, thanks for the help and have a nice weekend everybody.Daniel
On 10/7/05, Aidan O Driscoll <[EMAIL PROTECTED]> wrote:Hi Daniel,
as I thought .. after posting. Yes a nice feature for RS V6 me thinks.
Building a surface with splines like so and / or a single poly drawn and
another can be added to it etc.
An alternayive is the Box Modelling method for a head like this:
http://www.secondreality.ch/tutorials/modelling/head/head.html
Also look at the rest here:
http://www.secondreality.ch/tutorials/tutorials.html
Lots of other tutes like this online re Box Modelling,
Cheers
Aidan.
At 17:47 07/10/2005, you wrote:
>Hi Daniel,
>
>
>
> Hey everybody,
> just a quick question about something that's starting to confuse me,
> lately I've been running into a lot of tutorial about spline
>modelling, such as this one
> http://demented3d.com/tutorial/toontutorial/modeling/head.html for
>example,
> and I wonder how to do that in realsoft... is that even possible?
> I mean, the techniques applied look same as cage modelling, but with
>splines...?
> Maybe I'm missing something :/
>
> Thanks for any insight on this.
> Daniel
>
>
>I think what happens in this tutorial is that the areas between the splines
>are filled with polygons.
>This is not (yet?) the case in Realsoft3D. Splines in Realsoft3D need to be
>skinned; a totally different approach.
>
>Best regards,
>Robert
>
>
>
